Work History
I started my career as a hungry QA contractor early 2000s right out of Art School and have worked my way to become a Creative Director. I have had the opportunity to mentor and lead Designers, pitch and create new modes of original gameplay features and systems, design visceral combat, construct new and exciting levels, meet with and collaborate with incredible IP owners, and work with fantastic outsourcers. Not to mention have made so many friends. The best of friends. Twenty-plus years in this industry, and I’m just getting started. What a fantastic ride so far.
Current: Respawn Entertainment
Principal Designer
Previous
Raven Software
Started a Senior Design and Become Associate Creative Director
Call of Duty Warzone from 2022 to 2024
NetherRealm Studios
Started as a Senior Designer and became a Advanced Designer
Incubation Team
Mortal Kombat Mobile
Injustice Mobile
WWE Immortals
Wideload Games / Disney Interactive
Started as a Senior Designer and became a Lead Designer
Disney Infinity
Kingdom Hearts: Fractured Keys
Avengers Initiative
Incubation Team
Disney’s Guilty Party
12 Gauge Studio Owner/Game Director
Made my own Mobile Game “Pirate Blitz”
Midway Games
Began my career as a Game Designer
John Woo Presents: Stranglehold
Vin Diesels Wheelman