Creative Director

Work History

 

I started my career as a hungry QA contractor early 2000s right out of Art School and have worked my way to become a Creative Director. I have had the opportunity to mentor and lead Designers, pitch and create new modes of original gameplay features and systems, design visceral combat, construct new and exciting levels, meet with and collaborate with incredible IP owners, and work with fantastic outsourcers. Not to mention have made so many friends. The best of friends. Twenty-plus years in this industry, and I’m just getting started. What a fantastic ride so far.

Current: Respawn Entertainment

Principal Designer

 

Previous

 

Raven Software

Started a Senior Design and Become Associate Creative Director

  • Call of Duty Warzone from 2022 to 2024

NetherRealm Studios

Started as a Senior Designer and became a Advanced Designer

  • Incubation Team

  • Mortal Kombat Mobile

  • Injustice Mobile

  • WWE Immortals

 

Wideload Games / Disney Interactive

Started as a Senior Designer and became a Lead Designer

  • Disney Infinity

  • Kingdom Hearts: Fractured Keys

  • Avengers Initiative

  • Incubation Team

  • Disney’s Guilty Party

 

12 Gauge Studio Owner/Game Director

Made my own Mobile Game “Pirate Blitz”

 

Midway Games

Began my career as a Game Designer

  • John Woo Presents: Stranglehold

  • Vin Diesels Wheelman

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